What happens if the salarian councilor dies
If you were wondering what the consequences are of all the choices and events in the Suicide Mission, we've got them all listed here. At least two squadmates need to survive the Suicide Mission in order for Shepard to survive. If Dr. So wait, I talked to Thane Does that mean he doesn't have the death scene? If Thane is dead, Kirahee is on the Citadel and saves the councilor, if Thane is alive, then Thane save the councilor.
User Info: AlmightyHamSandwich. Thane will die if you talk to him in the hospital prior to the coup attempt. If you don't talk to him, Kirrahe steps in to save the salarian councilor instead. Miami Heat: Immortal. Feel the Heat. He will do the saving and have the death scene. It is if you don't talk to him that the other dude will save the councilor.
More topics from this board How can I save Anderson? General 2 Answers Romance more than one person? Take them out and enter a cafe area, with the kitchen on your right. This is one of the better places to hole up, because a number of Cerberus soldiers will flood in and you have to fight them off. Just beware that there's a set of stairs leading downward in the middle of the room, and to clear the enemy from it you'll need to physically go there. It might also be wise to post one of your teammates in the hallway next to the kitchen, so that Cerberus can't flank you from there.
Two medical stations, one inside the kitchen and one on the far wall, are available if you need the help. There's also credits against the back wall of the kitchen, a Sniper Rifle Piercing Mod near the far wall you'll likely see it during the firefight , and—for a bit of flavor—a flatscreen TV in the corner of the cafe broadcasting a news report. It's Khalisah al-Jilani , covering C-Sec's attempts to reclaim the Citadel's comm towers so that they can send a distress call.
She is doing her part by looping footage in her broadcast range, attempting to contact C-Sec to gather reinforcements. Up the stairs against the back wall, you'll find the executor's office. He's dead, but the salarian councilor is nowhere in sight.
A disturbance in the cafe area you just left alerts your squad members to the place, revealing the councilor who was under cloak the whole time. Before you can get down there, Kai Leng will arrive to ruin your party.
The salarian councilor gets out the critical information that Udina is planning a coup before one of several things happens:. Using transponders, Bailey determines that Udina is leading the Council to a landing pad near Shalmar Plaza, where Kai Leng is presumably waiting for them.
In his spare time, though, Leng decides to interfere with Shepard by attacking the police car with his sword. This proves effective, damaging the vehicle and putting Shepard's party on foot in the Commons. This next fight may be the first time you'll be facing two dangerous Cerberus foes: Phantoms , who have biotic barriers, are extremely agile and have a melee-range one-hit-kill; and Nemeses , who are shielded and have a powerful sniper rifle that can destroy shields or down fragile squadmates like Liara in one shot.
Keeping your distance, or using disables on them like Concussive Shot , Carnage or biotics such as Stasis or Dominate , is your best bet against them. It is also possible to shoot and break a Phantom's sword, but this can be difficult without pinning them down with something like Stasis first.
The first area has a stairway that will allow you to circle around the Cerberus lines and attack them from behind, but this is not necessarily advantageous: both Phantoms and Nemeses are agile, and Phantoms are most dangerous at close range.
On that note, the first Phantom you meet flips out of a shuttle that flies in from your right—be sure to give it a wide berth. Next you'll have to take a running-jump to a new section, but some Nemeses may have taken up station on the other side of the gap, so you may want to take them out first.
More Nemeses and Phantoms appear once you're across, and this section has significantly less room to maneuver so you may want to consider leaping back across the gap. This creates an effective choke point, and if you have Stasis available, use it on enemies who attempt to jump the gap: they'll fall to their deaths when it expires.
Head down the parking garage towards the door, which Cerberus will seal behind them. Jump the wall to your right and then keep heading up towards Shalmar Plaza using the Citadel's "back alleys. To continue from that point on, put that pad behind you and you'll see the next alleyway. The next zone has an Atlas in addition to more troopers and an engineer. Take out the Atlas ASAP as it continuously spams smoke grenades to conceal itself and its allies; there's plenty of cover on your left judging from your initial point of entry to the scene, and even with smokescreens you can hardly miss its bulky frame.
Not far ahead is the stairs to an elevator that will take you to the Council; an alternative strategy is to simply ignore most or all of the enemies altogether and run for it. The final combat zone of the mission can be easy because enemy reinforcements approach via elevator cars, all of which have Power Conduits on the top and bottom that you can shoot out, halting the lift car's progress entirely.
However, this zone can also be challenging because the cars come from both sides, and some contain Phantoms. There is also no room for maneuvering and very little cover. There will be three elevators that need to be taken out, coming from Shepard's right, then left, then right again.
Snipers will want to shoot cars as they arrive. Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Squall User Info: EyeSeeNo1. Interesting, I'd like to know as well. User Info: 3starborris. User Info: Volinor7. User Info: vetsniper But if he died in ME1.
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