What is the difference between buildcraft 2 and 3




















Jul 29, 3, -3 1. Honestly, I can't really say which is better. Thermal Expansion is best for beginners since it is relatively simple and cheap.

Buildcraft has no ore processing, although it has item transportation and the quarry. IC2 is better for later game things because of it's new tedium to its recipes. That and its power system is more complex but not much. Rotary craft is an awesome mod that is in Monster that I highly suggest using.

It is quite complex at first, but it comes with a handbook that explains all the machines, power production, and how the power works. Jul 29, 1, 0 0. TE and BC kind of go together, but TE is the easier mod by far, just because it's more user friendly.

Wekmor New Member. Jul 29, 0 1. TE's ore processing is easier then IC2's ore processing, but once you got some stuff together you can get more then 2x the ingots from your ores. Thanks for the tips, I will most likely start out with TE from what you guys have said. I will also check out rotarycraft, sounds interesting. Can you guys suggest any other fun or essential mods in monster I should check out?

Tinker's construct for tools, thaumcraft if you like magic stuff.. Jul 29, 0 0. Given that it's Monster, that would be a pretty long list. I'm also a bit of newb to mods, so I haven't tried everything yet either. I like Tinker's Construct a lot, just because you can personalize your tools so completely. It also is a pretty nice early game ore processing system, although in monster you could probably move onto TE just as quickly which is a little better in terms of what you can do with it, in my opinion, but doesn't let you make your own personalized tools.

If you want to try magic, Thaumcraft is pretty fun and the 4. Blood Magic also seem to be pretty popular I haven't gotten to try it yet, but it looks cool. Lots of people say Twilight Forest, an adventure based dimension is a lot of fun to explore. That's just a few, there is a lot of good mods, so it could take a while to try them all. Nov 11, 5, 4, Snowboardpvp said:. Reactions: SandGrainOne and Wagon The only situation players are likely to run into problems is if other mods have two different versions of the Buildcraft interfaces.

This can happen. Things will get messed up if a player or modpack is using versions of those other mods based off different Buildcraft versions. To avoid problems in Galacticraft in that situation example , Galacticraft version 3. More information about this here. Servers or single players can also manually disable Galacticraft from using the legacy MJ interface by a config setting: in power-GC3.

Related to those Buildcraft API changes, one of the older releases of Galacticraft 3, that's version 3. The crash looks like this:. It adds many machines for automating tasks, and pipes for transportation of items, liquids, and energy. In BuildCraft, there are a variety of machines that can be used to automate processes.

They all require BuildCraft power MJ to function, provided by one or more engines. Engines are used to power the machines and builders. They can also be used to pull items out of inventories with a wooden pipe. Engines turn on when they are powered by redstone, and slowly speed up as they heat up. If the engine gets too hot then it will explode.

This is from buildcraft 2 but they are basically the same. Alternatively, a builder can also be used to automatically build many repetitions of a structure, e.

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